
In modern Philadelphia, where a deep economic depression has left the city near collapse and most of its inhabitants in gruesome poverty, Mitchell Gray, a twenty-year-old graduate student in a beleaguered university physics department, spends most of his time playing piano and touring the city’s worst slums in stolen cars. I'll also add that it's been a very long time since I've done a walk or run cycle in 2D, let alone 3D but I like how this came out.A psychedelic adventure set in a city on the verge of disaster. Someday I'll become a super box or NURBS modeler but until then, this works for getting something halfway decent. Timeline for this was: Friday night, watch Houdini.School sessions on creating creatures and FEM sims Saturday, setup model and get basic rig setup with basic IK and learn about better IK setups Monday, add more improved IK setup and animate 14 frame run cycle Tuesday, add foliage (because running in a white void looks weird) and materials Wednesday, add something rock/bushes.Ĭharacter "base" is more akin to rough sculpting: use a line with curveu to mark out the body use Sweep SOPs to provide shape to the line toss all of that into VDBs (in this case this is where the volume paint was done) VDB reshape and smooth then toss all of that into Quad Remesher.


But to just get something moving.and since rigging already uses tets why not just toss it into a FEM simulation to get a some overlapping animation and deformations. I could certainly make a more complex rig with proper controls and twists. And WOAH! KineFX really removed the pain the pain out of rigging, especially for a simple IK setup. Most importantly this was an experiment in using KineFX. Then with the help from some Chris Rutledge videos I discovered the joys of the Volume Paint SOP-more experimenting with that later-and was inspired by how easy it could be to actually create characters and get them moving. This is a very un-polished, no-frills, not designed character that's based on things I was doing as an idea for another project.

Just a short experiment applying some newly learned ideas and Houdini skills into a procedural-ish character using VDBs.
